Would be nice to see these features implemented ( face tracking in all modes and free-roam plus some mentioned by Kaz-san ) for GT5 in the near future.
This game is just absolutely progressive.
One of the best flicks of 2010.
A dream within a dream within...
I think Turn10/Forza3 did a good job..
..but Sony Polyphony/GT5 has done it spectacularly.
I like the fact the game was really "camp" in it's sensibilities and execution, so will be anticipating Bayonetta 2.
This is from an article in the December 2010 issue of (Australian ) Motor Magazine.
Driving a race-spec 311kw Lexus IS F in the completed game version of the Nurburgring full 24 hour race course ( a *world first and **highlight of the new game ) which links the legendary Nordschleife ( North Loop ) of the F1 GP track.
Yamauchi did (2)two qualifying laps. One at 100 percent "game" speed, pushing the IS F to it's limits and beyond on some corners.
...
Think they need to categorize between a fantasy race and a simulation..
..GT5 does nail it for this gen of sim-racing with Super Mario for the fantasy bit ( I don't know much about Nintendo since I sold it ages ago and not really like children-based games ).
Around 15+% can be considered the same as any comments written by a lot of us here..
..it's just wrong for a sort of large gaming site to publish views at that rate.
Rank Amateurs.
The most important and basic tuning practice done especially in the real world is --- to get the best and/or most suitable tire package that is if you already think you have picked the right car.
Also if you really want to learn how to properly tune in the game --- do not get the best/popular car you can think of, get something "just" appropriate and learn it's weaknesses so when you get enough cash-points you will better understand the finer points of tuning.
Freaky
This is the gaming bible of it's genre in the console arena.
People who are hyper-critical of GT5 haven't played the game to it's fullest.
Castle of Cagliostro - ( http://www.youtube.com/watc... )
Wouldn't mind PlayStation Move starter pack since it's got a PS Eye cam I could use for head tracking on my GranTurismo 5.
Driving physics will surely seal the deal for GT5 and it is far better than any of it's competitor ( excluding PC ).
Tremendous progress effort has been done on this subject.
Sure there are still complaints but so does every other.
Loading issues are still a bummer even when you have saved game files on HDD.
It's unanimous - GT5
For delivering progress in game play, and secondly looks.
Once you hit the accelerator button ( "X" or toggle ) - the car that shows best feel and dynamics is definitely GT5.
The satisfaction of "great game play" is so much better experienced with GT5, progress made by this game is absolutely biblical in proportions.
Forza3 is good but compared to previous Prologue..
..and is an amateur compared to GT5.
Yummy update.. I do have a complaint and I think others will agree ( this has been on-going since Prologue ).
It concerns a specific AI issues.
In some areas of Licence stage for GT5:
I could understand if it's my fault when causing the impact but when the ( AI ) causes it and you "the gamer" gets disqualified? - that is just wrong.
This also happens during on-line racing when other gamers' either unintentionally and/or...
I'm sure nobody has tried the Mazda Furai yet.. should be on the lists.
I'm more interested what "new feature" Turn10 will come up for Forza 4..
..will they be able to defeat or just maim the beast that is GranTurismo?